Do we all remember the promises made and broken upon the episodic gameplay of the 2008s release of Alone in the Dark?
Luckily for us, Remedy’s Alan Wake has kicked those poor misguided events back into the murky depths, hopefully never to be repeated. With Alan Wake we again see an episodic delivery – thankfully without the skip forward option(see Alone in the Dark) – of a much improved tense piece of psychological horror. And if there’s one diamond to be taken from the Alan Wake then it has to be the magnificent pacing throughout the whole games six episodes. The urge to skip ahead or pass a certain scenario just doesn’t register with the player – you will want to experience all that Alan Wake has to throw at you and you may even go back for more.
Remedy (the home of Max Payne) has had this title on the slow-burner of ‘under development’ for what seems to be an age (roughly 5 years) and had been slated for a released on PC format also. That idea was then scrapped so that the relatively small development team that is Remedy, could focus on getting the 360 format top-notch. That plan does look to have come good for them, as Alan Wake is fairly hard to critique. It does suffer from the blueprint hangover of free-roam, sandbox style gameplay that was set to be developed. And you will notice areas within the game that do feel ghost-like, not because it’s a well rehearsed game mechanic but rather that the vacant spaces feel too obvious due to the lack of possible open-world content.
With most of the gameplay set in the dark gloom, fending of the Taken (the possessed) requires use of equipment that normally wouldn’t scare off a killer rabbit let alone a fiend of the night. Torches, lanterns and flashbangs all aid you in removing the Taken from your linear path. Of course there’s sidearm weapons to do the final take-downs but without a good supply of AAA batteries, you could find yourself struggling to reach your next safe haven.
Remedy look to have plans to expand on the Alan Wake reality with two forthcoming DLCs plus a promised yet-to-be-named sequel. In the meantime, if you’re a Twin Peaks kinda guy/girl I would heartily recommend picking up a copy of Alan Wake now. Just be wary of the birds at night.
8/10
David Osbon
You’d be forgiven for running from the console screaming after your first encounter with
With social gaming on platforms like Facebook taking huge portions from our online activity (just look at Farmville). it’s a little gem like We Rule that goes slightly against the grain of the mass of recent social gaming titles and takes the plaudits.
Nathan Drake gets all the fun – girls, adventure but he never forgoes the treasure…well he’d like you to think that. Like Indiana Jones before him, Nate has a playground-world built around his psyche and in
But what of the game play itself? Story alone does not make a videogame ‘essential’ and a peppering of great visuals and game-play action is needed to flavor the whole experience for the player’s delight.
With 13 years under its blood-drenched belt, Capcom have finally dared to produced a Resident Evil title that has moved the focal point away from the horror, although it still remains in the details, and onto the action.
All good videogames will aim to impress the feeling of escapism onto the player but I also look for a game that allows me to attempt something virtually that I know I wouldn’t dream of trying or have the time to try, in reality. This can be from anything like a member of the armed forces to a professional football player. It’s a healthy and almost always, safer way to get the feel for an activity, beyond what you know from reading about it. Skate 2 gives me that feeling by the bucket-load but does the rest of the game hold up or is it a one trick pony?
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You are able to recruit NPCs and even the well named canine companion, Dogmeat, to travel the ravaged wastes with you but without the option of co-op gameplay included in Fallout 3, the post-apocalyptic world setting does feel a little overly oppressive which can work against the notion of playing in short bursts.
Get ready to have your tender little bum cheeks handed to you on a paper plate. Ninja Gaiden 2 is one of the most difficult video games i have ever, ever played. Chances are that many of you will have stopped reading already, but for those curious little button bashing rascals who are still with me, sit back and i’ll tell you exactly why.If you’ve started the game on Warrior mode – NG2’s ‘normal’ setting – you’ll die at least ten times in the opening level. There are therefore a few things you’ll need if you intend on seeing this hugely anticipated sequel through to its conclusion – dexterity, perserverance, patience, and a desire to be challenged.
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There’s something undeniably special about hearing the tobacco ravaged vocal chords of Solid Snake rasp his opening monologue on PS3. War may have changed, Snake – and so may you have – but our love for you hasn’t. Metal Gear Solid 4 is here to put that love to the test. This is the supposed conclusion to the franchise, and while it’s worth noting that series mastermind Hideo Kojima has been putting nails in Snake’s coffin since Sons of Liberty, Guns of the Patriots feels funereal from start to finish. By the time you’ve completed your first run through, you’ll have seen how war has changed. You’ll see how Solid Snake has changed. You’ll see how the series has changed, how Kojima has changed, even how gaming has changed. You’ll see how YOU have changed.
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